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<channel>
<title>PolyCast</title>
<itunes:subtitle>entertaining | informing civ</itunes:subtitle>
<description>PolyCast is made up of two bi-weekly and one monthly Civilization podcasts. PolyCast with co-hosts DanQ, Makahlua, Imran Siddiqui and TheMeInTeam cover game strategy; ModCast with co-hosts GarretSidzaka, Locutus, Impaler[WrG] and Maniac cover Civ modding; RevCast with co-hosts joebreeves, Grayson and elthrasher covers Civ on consoles. Entertaining and informing Civ.</description>
<itunes:keywords>Civilization, Civ, Civ4, Civ5, CivRev, Warlords, Beyond the Sword, Sid Meier, GalCiv, Turn-Based Strategy</itunes:keywords>
<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
<itunes:owner>
	<itunes:name>Dan Quick</itunes:name>
	<itunes:email>dquick@superaje.com (Dan Quick)</itunes:email>
</itunes:owner>
<managingEditor>thepolycast@gmail.com (PolyCast Team)</managingEditor>
<webMaster>dquick@superaje.com (Dan Quick)</webMaster>
<link>http://thepolycast.net/</link>
<itunes:image href="http://civcomm.weplayciv.com/polycast/images/polycast_logo300.jpg" />
<image>
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	<title>PolyCast</title>
	<link>http://thepolycast.net/</link>
	<width>144</width>
	<height>91</height>
	<description>PolyCast</description>
</image>
<itunes:category text="Games &amp; Hobbies"/>
<language>en-us</language>
<copyright>Copyright 2006-9 Civilized Communication</copyright>
<itunes:explicit>no</itunes:explicit>
<pubDate>Wed, 18 Nov 2009 22:42:00 -0500</pubDate>

<item>
	<title>ModCast #37: The Cake is a Lie</title>
	<description>In the &apos;News&apos; (03m58s), how to be a video game artist and the BUFFY Mod is released. Next in the &apos;Artist Sketchpad (20m06s), Sand worm from Dune mod. Finally in the &apos;Code Corner&apos; (24m30s), Era Styles by tholish and Multiple Production by Devon.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:43:15</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Wed, 18 Nov 2009 22:41:50 -0500</pubDate>
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<item>
	<title>RevCast #14: Going About Your Business (Part 2)</title>
	<description>The first topic (02m48s) is on controlling the Aztecs in the Medieval Era, with a drive to continue on towards a Domination Victory. The second topic (04m27s) turns to the failing of the Aztec bonus at the onset of the Industrial Era. In the third topic (05m43s), on the endgame for the Aztecs being victory by Domination... and the sooner the better. In the fourth topic (08m07s), concluding the first &apos;Better Know a Civ&apos; feature, defending against the Aztecs in both singleplayer and multiplayer. Then in the fifth topic (11m51s), the first &apos;Achievement of the Month&apos;: building a 200 production city.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:14:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sun, 15 Nov 2009 20:44:29 -0500</pubDate>
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<item>
	<title>Vote for PolyCast Daily (Nov 13-30) in 2009 Podcast Awards</title>
	<description>Vote once a day from November 13th-30th for PolyCast in the &apos;Gaming&apos; category of the 2009 Podcast Awards at podcastawards dot com!</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:00:29</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Thu, 12 Nov 2009 20:50:15 -0500</pubDate>
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<item>
	<title>PolyCast #81: Going Out on a Limb</title>
	<description>In the &apos;Research Lab&apos; (01m32s), means for communicating with barbarians, and going for dominant leader traits. Then in the &apos;News&apos; (18m07s), on the announcement of the social networking-based Civilization: Network title. Then in &apos;Forum Talk&apos; (30m03s), ideas for events in Civilization IV, with requisite Beyond the Sword expansion, and a mutiplayer leaderboard for the PC sphere of the series. </description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:44:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Tue, 10 Nov 2009 19:56:14 -0500</pubDate>
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<item>
	<title>PolyCast #81: Going Out on a Limb</title>
	<description>In the &apos;Research Lab&apos; (01m32s), means for communicating with barbarians, and going for dominant leader traits. Then in the &apos;News&apos; (18m07s), on the announcement of the social networking-based Civilization: Network title. Then in &apos;Forum Talk&apos; (30m03s), ideas for events in Civilization IV, with requisite Beyond the Sword expansion, and a mutiplayer leaderboard for the PC sphere of the series. </description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:44:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Tue, 10 Nov 2009 19:56:13 -0500</pubDate>
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</item>

<item>
	<title>RevCast #13: Do You Hear That? (Part 1)</title>
	<description>The first topic (02m48s) begins the first &apos;Better Know a Civ&apos; feature, focusing on the Aztecs: starting out. In the second topic (06m23s), differences between playing Civilization: Revolution&apos;s Artificial Intelligence and human players in the game, coupled with early expansion towards a first contact, all within the context as playing the Aztecs. The in the third topic (09m04s), second contact: as leader of the Aztecs, how to handle the next civilization encountered.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:14:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 31 Oct 2009 17:20:56 -0500</pubDate>
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</item>

<item>
	<title>PolyCast #80: The Letters W, T and F</title>
	<description>In the &apos;Research Lab&apos; (02m12s), a real try at some new leader traits in Civilization IV. Next, in &apos;Forum Talk&apos; (17m12s) the best combination under the Unrestricted Leaders option courtesy the Beyond the Sword expansion, two contrasting opinions on the Space Race, and the unholy trinity of Hammers, Coins and Food. Then under the &apos;Miscellaneous&apos; (40m08s) heading, complexity: when coming upon a CivV, will it be an inevitable outcome.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:44:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Wed, 28 Oct 2009 22:07:38 -0500</pubDate>
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<item>
	<title>RevCast #12: Geekiness in the Way of Nerdiness (Part 2)</title>
	<description>The first topic (01m41s) explores using iPhone&apos;s gesture support in-game, and comparing the iPhone and iPod touch versions of this mobile iteration of Civilization: Revolution. The second topic (03m54s) isolates and addresses the varied experience of the game&apos;s stability to date. The third topic (09m04s) goes over the lack of multiplayer capability: reason for, and possibility of its realization in the future. The fourth topic (10m02s) is on two expected and upcoming features: Twitter integration and Achievements. Then the fifth topic (12m10s) provides a brief on how Barry went from full-time musician to now an Executive Producer in the gaming industry.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:14:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Wed, 14 Oct 2009 21:24:31 -0500</pubDate>
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<item>
	<title>PolyCast #79: One of the Crazy Ones</title>
	<description>In the &apos;News&apos; (01m39s), Civilization IV: Beyond the Sword port for the Macintosh is here, and CivIV: Colonization is coming. Next in &apos;Forum Talk&apos; (06m02s), unique Buildings remaining upon capture in CivIV, redux: culture flipping last discussed during Episode 13 in April 2007, and one person&apos;s issue with the Keshik. Then in the &apos;Research Lab&apos; (25m26s), units linked to Civics, and guest co-hosts&apos; suggestions for a Civilization V (Silu (32m41s) and Badtz Maru (36m36s)).</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:44:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Mon, 12 Oct 2009 21:25:05 -0500</pubDate>
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<item>
	<title>PolyCast #78: Usually Better Than This</title>
	<description>In the &apos;Research Lab&apos; (02m07s), considering a means for better military movement and unit strategy, and guest co-hosts&apos; suggestions for a Civilization V (RRRaskolnikov (05m08s), emeseles (08m47s/17m07s) and dacole (10m57s)). Next in &apos;Forum Talk&apos; (23m17s), someone finding Civilization IV too boring as they are constantly victorious, arguing that there are too many Financial empires in the game and liberating cities as colony as of CivIV: Beyond the Sword. Then in the &apos;Senate&apos; (33m42s), what to do when facing a very small island start. </description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:44:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sun, 04 Oct 2009 19:14:31 -0500</pubDate>
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<item>
	<title>RevCast #11: Geekiness in the Way of Nerdiness (Part 1)</title>
	<description>Leading off in the first topic (02m19s), why an iPhone/iPod Touch port of Civilization: Revolution, and why now. In the second topic (04m15s), on the lack of public lead-up to the release of this iteration of the game. Next in the third topic (06m32s), comparing this mobile version of CivRev with that of its other mobile version, that found on the Nintendo DS. Then in the fourth topic (09m01s), the designing of the interface and menus, and responding to those expressing frustration with the end results. Then in the fifth topic (10m42s), being one of the higher prices games on Apple&apos;s store, and how this came to be.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:14:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Wed, 30 Sep 2009 21:37:14 -0500</pubDate>
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<item>
	<title>ModCast #36: His Name Could Be Bob</title>
	<description>In the &apos;News&apos; (03m44s), the v3.19 patch for Civilization IV: Beyond the Sword released and what this means for modders. Next in the &apos;Artist Sketchpad (09m14s), the American Confederate and Union Great Generals by bernie14. Then in the &apos;Code Corner&apos; (14m05s), the MongooseSDK MOD component by LunarMongoose. Finally in the &apos;Modding Spotlight&apos; (19m38s), Ekmek on his Mare Nostruma MOD for Civilization IV: Colonization, and his leaderhead guide for CivIV: BtS. </description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:44:20</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Tue, 22 Sep 2009 18:41:15 -0500</pubDate>
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<item>
	<title>PolyCast #77: Had to Refrain</title>
	<description>Under the &apos;Miscellaneous&apos; (02m16s) heading, the intent and execution of the &apos;Game Studies: Personality and Gaming Preferences Questionnaire&apos; for a university graduate program. Then in the &apos;Senate&apos; (12m18s), when do you build a Granary in your capitol in Civilization IV, what to do with your first Great Spy unit (CivIV: Beyond the Sword), choosing State Property or focusing on Corporations, Great People Points: overrated or underrated, and questions about drafting.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:44:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Fri, 18 Sep 2009 22:55:12 -0500</pubDate>
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</item>

<item>
	<title>RevCast #10: Rules of Thumb (Part 2)</title>
	<description>The first topic (01m45s) considers multiplayer style and the same civilization more than once in a given game. The second topic (03m42s) goes over general strategies for your first 10 turns: the &apos;functional&apos; and &apos;foundational&apos; 5; not founding on the first turn to move your initial Settler; offensive versus defensive positioning; scouting for your nearest neighbours,and early aggression and progression observations. Then in the third topic (10m18s), the invaluable benefits of multiplayer experience; win/loss ratios; single player environment for experimentation, and competitive play between the two guests.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:14:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Wed, 09 Sep 2009 20:25:03 -0400</pubDate>
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</item>

<item>
	<title>PolyCast #76: Just Had to Get Mentioned</title>
	<description>In &apos;Forum Talk&apos; (02m02s), a new, and even more staggering, infinite technology tree bug through the Oracle Wonder and Liberalism first discovery in Civilization IV: Beyond the Sword v3.19; is the Civ series &apos;violent&apos; (07m53s); providing support for a Bomber fleet in CivIV (13m26s), is Rome&apos;s Praetorian Unique Unit overpowered (21m02s) and should a CivV return to the attack and defense ratios pre-CivIV (32m22s).</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:44:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Mon, 31 Aug 2009 22:57:40 -0500</pubDate>
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</item>

<item>
	<title>RevCast #09: For the Accolades (Part 1)</title>
	<description>The first topic (01m04s) provides baseline differences between the singleplayer and multiplayer Civilization: Revolution experience. The second topic (07m43s) goes over a technical misbehaviour and how the game&apos;s Artificial Intelligence fares in online play. The third topic (09m56s) considers the timer factor and where some real-time tactics factor into otherwise turn-based strategy. Then in the forth topic (13m04s), co-host gamer tags and general outlook on CivRev as compared to other console titles.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:14:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Thu, 27 Aug 2009 20:31:17 -0400</pubDate>
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</item>

<item>
	<title>PolyCast #75: That&apos;s a Technical Term</title>
	<description>In &apos;Forum Talk&apos; (01m48s), what of the recommendations to never build barracks or walls in Civilization IV, chances for lost infrastructure when capturing a city, and do friendly spies counter espionage missions in the Beyond the Sword expansion. Then in the &apos;Research Lab&apos; (14m23s), with the Privateer as a foundation, expanding on the hidden nationality unit concept. Finally in the &apos;Senate&apos; (21m39s) what to do with Plains tiles in CivIV, using the Barrage or City Raider promotions with Catapults, building Bank and/or Grocer buildings, and how do you bump your relationships with Artificial Intelligence-controlled civilizations from Pleased to Friendly.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:44:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Mon, 17 Aug 2009 22:43:51 -0500</pubDate>
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</item>

<item>
	<title>RevCast #08: Branching Out (Part 2)</title>
	<description>The first topic (01m04s) is in response to another part of one listener&apos;s suggestions for show topics, technology tree paths: foundations, goals and the ancillaries that follow. Following from that, the second topic (12m02s) is on timing Relic discoveries: location, location, and at times pacing.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:14:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Wed, 12 Aug 2009 19:25:51 -0400</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/revcast/season1/episode08.mp3" length="7198597" type="audio/mpeg" />
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</item>

<item>
	<title>PolyCast #74: The Power of Fact Period</title>
	<description>In &apos;Forum Talk&apos; (02m05s), Civilization helping your career, is the Universal Suffrage civic in CivIV overpowered, the argument for the most important technology being flight, should nuclear weapons be more expensive, and all about in-game logs: Chat, Combat, Events and Quests. Then in the &apos;Research Lab&apos; (23m03s), incorporating unit facing into combat, capturing equipment from the enemy, and likely just a first visit to consider a whole new world that would be Civilization V.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:44:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Mon, 03 Aug 2009 22:19:31 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/polycast/season3/episode74.mp3" length="21598753" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/polycast/season3/episode74.mp3</guid>
</item>

<item>
	<title>RevCast #07: Making Mincemeat (Part 1)</title>
	<description>The first topic (01m20s) is in response to part of one listener&apos;s suggestions for show topics, horserushing: defending against the popular strategy. On the flip side, the second topic (08m52s) considers what civilizations are the most desirable to carry out horserushing attacks. Then third topic (12m57s) is an extension of a part from earlier on: advantages to being able to select your defender when attacking.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:14:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Fri, 31 Jul 2009 22:38:40 -0400</pubDate>
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</item>

<item>
	<title>ModCast #35: Self-Promotion</title>
	<description>In the &apos;Code Corner&apos; (03m01s), New Sentry Actions by Pep, using the latest Civilization IV: Beyond the Sword patch (3.19). On the &apos;Artist Sketchpad&apos; (10m46s), for the Planetfall MOD, Mobile Infantry by GarretSidzaka; then, in recognition of some centuries past, Industrial Spaniards by bernie14. Next, in the &apos;Cartography Room&apos; (20m55s) marking a quarter-century gaming anniversary with the Tetris Map by Minor Annoyance. Then in the &apos;Modding Spotlight&apos; (23m55s), interviewing the creator of the Mars, Now! MOD on the work, The_J.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:43:03</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Thu, 30 Jul 2009 19:21:26 -0500</pubDate>
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</item>

<item>
	<title>PolyCast Promo 11</title>
	<description>This first sampler from the third season gives would-be and current listeners a sense of the content and atmosphere of the show. Select moments are excerpted from the sixtieth through seventy-first episodes and mixed together.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:04:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Wed, 29 Jul 2009 22:24:21 -0500</pubDate>
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	<guid>http://civcomm.weplayciv.com/polycast/polycast/season3/promo11.mp3</guid>
</item>

<item>
	<title>PolyCast #73: More Tangenty Than Usual</title>
	<description>In &apos;Forum Talk&apos; (02m27s), the three missing leader trait combos, with last related discussion from Episode 10 in March 2007, and top not-quite-as-many-as-ten tips to getting started in Civilization IV last discussed during Episode 15 in May 2007. From the first &apos;Vault&apos; (10m23s) batch, bragging about your most experienced CivIV unit (from Episode 49) and should resources be more valuable (from Episode 71). From the &apos;Research Lab&apos; (23m41s), a new idea for Civ combat on a chess-like board, the use of ammunition and introducing animals. In the second &apos;Vault&apos; (33m16s) batch, a third-party list of Top 10 games that teach you something (from Pilot 01) and another&apos;s Top 100 best games to play today (from Episode 65), both of which include CivIV. Then in the &apos;Senate&apos; (39m02s), the potential benefits of playing on a team with another human in multiplayer in CivIV, and what of single-player and the Artificial Intelligence.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:44:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Mon, 20 Jul 2009 19:27:21 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/polycast/season3/episode73.mp3" length="21598753" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/polycast/season3/episode73.mp3</guid>
</item>

<item>
	<title>PolyCast #72: The Other End of the Stick</title>
	<description>In &apos;Forum Talk&apos; (01m55s), do you roleplay in your Civilization IV games, thoughts on the Janissary Unique Unit, what of Quechuas, and is there a way to exclude particular Civ leaders. Next in the &apos;Senate&apos; (17m26s), having too much money in the bank, surviving a jungle start, all about the &apos;We Fear You Are Becoming Too Advanced&apos; limit, and on the Pyramids: the great debate of cost versus production. From the &apos;Vault&apos; (32m20s), the most vassals on a single turn and the Top 100 Game Creators including Bruce Shelley, Brian Reynolds and Sid Meier. Then in the &apos;Theatre&apos; (39m25s), a recent CivIV: BtS gameplay experience where the Religious Diplomatic Victory was just out of reach again and again.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:44:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Thu, 09 Jul 2009 21:57:57 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/polycast/season3/episode72.mp3" length="21600297" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/polycast/season3/episode72.mp3</guid>
</item>

<item>
	<title>RevCast #06: Your Light Snack</title>
	<description>The first topic (01m14s) compares Civilization: Revolution with Civilization IV, bringing the former onto another console and possible historical connections. The second topic (09m16s) goes up and down CivRev&apos;s difficulty levels in both practice and perception. Then the third topic (11m24s) discusses holding and losing Great People through various means with assorted benefits and consequences.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:14:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Fri, 26 Jun 2009 22:24:17 -0400</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/revcast/season1/episode06.mp3" length="7196170" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/revcast/season1/episode06.mp3</guid>
</item>

<item>
	<title>PolyCast #71: Make Some Noise</title>
	<description>In the News (04m47s), the 3.19 patch for Civilization IV: Beyond the Sword has been released, and two editions of the &apos;Ask Sid&apos; feature in as many months. Then in the Interview (30m50s), on an ongoing series of videos showing CivIV: BtS games being played, and narrated, on Immortal level.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:44:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Tue, 23 Jun 2009 21:31:22 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/polycast/season3/episode71.mp3" length="21599879" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/polycast/season3/episode71.mp3</guid>
</item>

<item>
	<title>ModCast #34: Enjoy Our Advertising</title>
	<description>In the Code Corner (5m39s), we look at the Advanced Combat Odds mod by PieceOfMind. In the Cartography Room (12m52s),
we discuss Morholt&apos;s Across the Atlantic 1526 scenario. In the Spotlight (22m30s), we talk about both the BLU mod for Colonization by Deliverator and the latest updates of Planetfall by Maniac.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:43:26</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Tue, 23 Jun 2009 15:41:57 -0700</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/modcast/season2/episode34.mp3" length="20853552" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/modcast/season2/episode34.mp3</guid>
</item>

<item>
	<title>PolyCast #70: Stirred Up a Hornet&apos;s Nest</title>
	<description>In the &apos;News&apos; (01m45s), the acquisition of Big Huge Games by 38 Studios and second quarter 2009 financial results of Take-Two Interactive including third business highlight Civilization IV: Complete... which is Digital Rights Management (DRM) free. Seated in the &apos;Senate&apos; (12m35s), what to do with the Silk resource in CivIV: plant(ation), cottage, or some combination thereof. Next, in the Research Lab (20m34s) for players who prefer warfare, a &apos;Reduced Military Unit Cost&apos; option. Then in &apos;Forum Talk&apos; (27m21s), which came first, the sword or the shield, and is the Carrier unit ridiculous with stacking to transport air units across the ocean.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:44:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Tue, 09 Jun 2009 21:55:51 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/polycast/season3/episode70.mp3" length="21599670" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/polycast/season3/episode70.mp3</guid>
</item>

<item>
	<title>ModCast #33: Drink Some Beer</title>
	<description>In the &apos;News&apos; (03m45s), on Apolyton Transition 2009 and what it means for the show. In &apos;Code Corner&apos; (23m23s), made for merging: World of Civilization (WoC) Lite by johnny smith. Next in the &apos;Artist Sketchpad&apos; (29m33s), all about various buildings by Deon, and the Conquistador Pack by Deliverator. Then in the &apos;Cartography Room&apos; (35m19s), how much room do the civilizations have? The Small Europe map by el_hidalgo.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:44:28</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Fri, 05 Jun 2009 19:05:22 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/modcast/season2/episode33.mp3" length="21352832" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/modcast/season2/episode33.mp3</guid>
</item>

<item>
	<title>PolyCast #69: Target Practice</title>
	<description>In the &apos;Senate&apos; (02m35s), when and when not to attack directly from a transport in Civilization IV, how do you deal with barbarians, and how bad is settling a city one tile from the coast. Next, in the &apos;Research Lab&apos; (13m34s) a proposal for both a professional army and black market in the Civ series, and aqueduct roads and related potential impact on desert terrain. Then in &apos;Forum Talk&apos; (27m24s), the cause for running the Theocracy and Vassalage civics together, why one player in particular has decided to quit playing CivIV, and looking back at what one anticipated their favourite Beyond the Sword feature to be... and what it is in retrospect. </description>
	<itunes:author>Apolyton CS (http://apolyton.net)</itunes:author>
	<itunes:duration>00:44:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Tue, 26 May 2009 21:34:03 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/polycast/season3/episode69.mp3" length="21597372" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/polycast/season3/episode69.mp3</guid>
</item>

<item>
	<title>ModCast #32: Code Pimps and Drunk Artists</title>
	<description>In the News (05m23s), we wonder if there is a future for a Dune mod? In the Code Corner (13m52s), we&apos;re looking at Examine City on Conquest by SmeagolHeart. In the Artist Sketchpad (18m16s)we examine the Mobster Car by flinlock and others and mechaerik&apos;s Special Forces unit. In the Cartography Room (25m12s), we discuss the Scenario Map script by Vadus and CurryAztec&apos;s Trade Empires, Indian Ocean Blue scenario.</description>
	<itunes:author>Apolyton CS (http://apolyton.net)</itunes:author>
	<itunes:duration>00:51:47</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Thu, 21 May 2009 10:18:08 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/modcast/season2/episode32.mp3" length="24865272" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/modcast/season2/episode32.mp3</guid>
</item>

<item>
	<title>RevCast #05: Much More of a Warmonger (Part 2)</title>
	<description>The first topic (01m09s) brings information and reflection on Civilization: Revolution&apos;s promotion levels for units. The second topic (04m01s) considers the army forming ability and its advantages over non-army combatants. The third topic (06m39s) covers the milita unit concept with comparison to earlier series counterpart on the PC. Then in the fourth topic (09m26s), combat strategies and approaches to defeat CivRev&apos;s console-controlled civilizations.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:14:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Wed, 20 May 2009 16:35:09 -0400</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/revcast/season1/episode05.mp3" length="7196170" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/revcast/season1/episode05.mp3</guid>
</item>

<item>
	<title>PolyCast #68: Extreme Civ Makeover</title>
	<description>Headlining the &apos;News&apos; (02m03s), on Apolyton Transition 2009 and what that means for the show. Chatting it up in &apos;Forum Talk&apos; (05m43s), what do you think is the weakest part of your Civilization IV game and on revealing classical resources earlier. From the &apos;Vault&apos; (19m24s), why can&apos;t Gunpowder Units take City Raider promotions. Then in the &apos;Research Lab&apos; (25m27s), an argument for more happy and healthy buildings in the Modern Age, and a request for dividing the Open Borders agreement.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:44:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Tue, 12 May 2009 20:41:47 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/polycast/season3/episode68.mp3" length="21599670" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/polycast/season3/episode68.mp3</guid>
</item>

<item>
	<title>PolyCast #67: That Goes Without Saying</title>
	<description>In &apos;Forum Talk&apos; (01m57), is the Civilization IV Domination Victory broken, dealing with trade ethics and guilt, and if and when to regenerate maps. For an &apos;Interview&apos; (15m55s) focus, speaking with Neal, the man behind the ongoing &apos;King of the World&apos; series. From the &apos;Vault&apos; (27m55s), can siege be irrelevant (from Episode 61) and OnLive: streaming games without hardware (from Episode 66). Then in the &apos;Senate&apos; (38m18s), for the commonplace Stacks of Doom (SoD), one big one versus several (smaller ones).</description>
	<itunes:author>Apolyton CS (http://apolyton.net)</itunes:author>
	<itunes:duration>00:44:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sun, 26 Apr 2009 22:34:57 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/polycast/season3/episode67.mp3" length="21598625" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/polycast/season3/episode67.mp3</guid>
</item>

<item>
	<title>ModCast #31: Wouter&apos;s Back</title>
	<description>In the News (05m21s), art conversion from one game to another -- not done? In the Artist Sketchpad (13m17s), we look at seZereth&apos;s Blood Mod. Discussing the new leader traits from the Tsentom1 Python Traits mod by tsentom1. In the Spotlight (28m02s), we interview Duane `Wyz_sub10` Wysynski about the CIV Gold project which he leads up.</description>
	<itunes:author>Apolyton CS (http://apolyton.net)</itunes:author>
	<itunes:duration>00:52:31</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 25 Apr 2009 09:05:54 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/modcast/season2/episode31.mp3" length="25213856" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/modcast/season2/episode31.mp3</guid>
</item>

<item>
	<title>RevCast #04: Bring It (Part 1)</title>
	<description>The first topic (01m19s) examines general and civ-specific units throughout the game&apos;s eras: strengths, weaknesses and strategies. The second topic (10m43s) answers a listener&apos;s letter who wrote in response to the second episode.</description>
	<itunes:author>Apolyton CS (http://apolyton.net)</itunes:author>
	<itunes:duration>00:14:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Wed, 22 Apr 2009 22:16:05 -0400</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/revcast/season1/episode04.mp3" length="7197424" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/revcast/season1/episode04.mp3</guid>
</item>

<item>
	<title>PolyCast #66: Gotta Love That</title>
	<description>In &apos;News&apos; (04m30), on a place for Dark Ages in the Civilization series. In the &apos;Senate&apos; (10m54s), why ask CivIV&apos;s Artificial Intelligence to change civics, and a focus on capitulation for vassalization. Under &apos;Miscellaneous&apos; (23m25), using the content of a best advice ever received thread to fulfill a listener request. Then in &apos;Forum Talk&apos; (26m22s), what is the point of CivIV multiplayer, the best way to setup such matches, a league&apos;s amphibious Out of Sync patch and a research study about Civ players. </description>
	<itunes:author>Apolyton CS (http://apolyton.net)</itunes:author>
	<itunes:duration>00:44:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sun, 12 Apr 2009 22:55:48 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/polycast/season3/episode66.mp3" length="21600088" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/polycast/season3/episode66.mp3</guid>
</item>

<item>
	<title>ModCast #30: Bad Elves</title>
	<description>In &apos;Upcoming Mods&apos; (03m23s), Mars, Now! from the_J is on the horizon. For the &apos;Artist Sketchpad&apos; (08m26s), an examination of Modern Armor Pack by KrugerPritz, an improved Putin leaderhead from pencilgod based on work by Ekmek, and Project 71 by the_Coyote. Then in the &apos;Modding Spotlight&apos; (19m09s), what to expect in the Dungeon Master ModMod by Lutefisk_Mafia. </description>
	<itunes:author>Apolyton CS (http://apolyton.net)</itunes:author>
	<itunes:duration>00:44:55</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Thu, 09 Apr 2009 09:25:11 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/modcast/season2/episode30.mp3" length="21564690" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/modcast/season2/episode30.mp3</guid>
</item>

<item>
	<title>PolyCast #65: Slippery Slope</title>
	<description>In &apos;News (1 of 3)&apos; (01m10s), extended discussion on immediate and greater implications of designing for free as argued by Civilization IV designer Soren Johnson. Further in &apos;News (2 of 3)&apos; (23m11s), a &apos;March Mayhem&apos; for game developers where CivIV&apos;s developer took on Halo&apos;s. Finally in the &apos;News (3 of 3)&apos; (32m53s), the for sale sign is up on Rise of Nations developer Big Huge Games.</description>
	<itunes:author>Apolyton CS (http://apolyton.net)</itunes:author>
	<itunes:duration>00:44:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sun, 29 Mar 2009 20:49:54 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/polycast/season3/episode65.mp3" length="21600088" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/polycast/season3/episode65.mp3</guid>
</item>

<item>
	<title>RevCast #03: Where It Goes, It Goes</title>
	<description>The first topic (01m41s) reveals after much promise, persistence and speculation, a 36-page manual for DS players is now available. Then, the second topic (03m55s) on the four Victory conditions in general: Cultural, Domination, Economic and Technology (Science). The third topic (09m39s) focuses on how to win a Science Victory amongst others. In denouement, the fourth topic (12m20s) considers the push for custom victory conditions, and how some have been realized already in a sense.</description>
	<itunes:author>Apolyton CS (http://apolyton.net)</itunes:author>
	<itunes:duration>00:14:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Wed, 25 Mar 2009 21:36:42 -0400</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/revcast/season1/episode03.mp3" length="7198469" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/revcast/season1/episode03.mp3</guid>
</item>

<item>
	<title>ModCast #29: Penal Colony</title>
	<description>In the &apos;Code Corner&apos; (01m07s), on Orion&apos;s Inquisition Mod 2.00E by OrionVeteran with backstory, and Tsentom1 Python Wonders by tsentom1. Then in the &apos;Modding Spotlight&apos; (25m38s), for the Civilization IV stand-alone expansion pack Colonization, Australian Colonization v. 0.25.</description>
	<itunes:author>Apolyton CS (http://apolyton.net)</itunes:author>
	<itunes:duration>00:44:42</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Wed, 25 Mar 2009 14:33:16 -0400</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/modcast/season2/episode29.mp3" length="21458624" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/modcast/season2/episode29.mp3</guid>
</item>

<item>
	<title>PolyCast #64: Add Some Levity to It</title>
	<description>In &apos;Forum Talk&apos; (04m39s), some forgotten-but-important technologies in Civilization IV, do you think Longbowmen come too early, and should vassal states exist after the Emancipation Civic. Next in the &apos;Senate&apos; (22m21s), to really gimp the Artificial Intelligence, give them Stone. Then in the &apos;Research Lab&apos; (26m07s), uniques, the new frontier, and the call for unlockable achievements. Finally in the &apos;Theatre&apos; (35m56s), Dan shares the progress of a recent game of his which was initiated after a prompt to, in fact, not do something. </description>
	<itunes:author>Apolyton CS (http://apolyton.net)</itunes:author>
	<itunes:duration>00:44:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sun, 15 Mar 2009 17:34:03 -0400</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/polycast/season3/episode64.mp3" length="21599171" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/polycast/season3/episode64.mp3</guid>
</item>

<item>
	<title>ModCast #28: Hippo Hair Restoration</title>
	<description>In the &apos;Code Corner&apos; (04m26s), reviewing a small utility called Civ4 PBEM Emailer by ruff_hi. Then in the &apos;Artist Sketchpad&apos; (10m14s), a quadruplet offering: Aussie Cavalry by bernie14, Menes of Egypt by The_Navy_Seal, Stone Age Unit Pack by Bakuel, and Bristol Blenheim by dutchking. Finally, the &apos;Modding Spotlight&apos; (26m45s) provides a non-fiction overview of the Fictionalization Mod by cfkane. </description>
	<itunes:author>Apolyton CS (http://apolyton.net)</itunes:author>
	<itunes:duration>00:46:00</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Thu, 12 Mar 2009 13:07:13 -0400</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/modcast/season2/episode28.mp3" length="22084912" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/modcast/season2/episode28.mp3</guid>
</item>

<item>
	<title>PolyCast #63: That Makes One of Us</title>
	<description>In the &apos;Research Lab&apos; (03m07s), on the merits of Wind and the Age of Sail reflected in Civilization, whether a Rifled Cannon would be a good choice to put in the game, and a push for more realistic aerial warfare. &apos;Forum Talk&apos; (18m07s) delves into what to do about those blue circles in CivIV, and commonly used acronyms in the Civ community. Then in the &apos;Senate&apos; (24m02s), are Explorers of any use in CivIV. Finally in &apos;Mailbag&apos; (29m02s), return to Civilization: we respond to a follow-up from Sal &apos;Thorburne&apos; Serio about simulating realism in the series. </description>
	<itunes:author>Apolyton CS (http://apolyton.net)</itunes:author>
	<itunes:duration>00:44:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sun, 01 Mar 2009 19:23:51 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/polycast/season3/episode63.mp3" length="21599670" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/polycast/season3/episode63.mp3</guid>
</item>

<item>
	<title>RevCast #02: Attacks of the Civs</title>
	<description>The first topic (01m38s) considers is there a best civilization in Civilization: Revolution? There appears to be a co-host consensus. Then, considering the following civs specifically: the Chinese, Americans, Russian and Egyptians. Afterwards, the second topic (08m12s) addresses what civilizations should be added into the CivRev universe, which leads into calls for additional leaders and why what leaders already in-game were likely chosen.</description>
	<itunes:author>Apolyton CS (http://apolyton.net)</itunes:author>
	<itunes:duration>00:14:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Wed, 25 Feb 2009 21:53:57 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/revcast/season1/episode02.mp3" length="7194008" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/revcast/season1/episode02.mp3</guid>
</item>

<item>
	<title>ModCast #27: Too Much Fun</title>
	<description>In the &apos;Artist Sketchpad&apos; (03m02s), all about the Various Ancient Medieval Units by Bakuel and WWII US Machine Gunners by dutchking. Then in the &apos;Modding Spotlight&apos; (14m30s), going over MapView 2.0 with its creator, Gunnar &apos;Gr3yHound&apos; Bindig. Lastly, in the &apos;Code Corner&apos; (29m56s) heating things up with the Global Warming Mod by Minor Annoyance.</description>
	<itunes:author>Apolyton CS (http://apolyton.net)</itunes:author>
	<itunes:duration>00:42:19</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sun, 22 Feb 2009 15:39:13 -0500</pubDate>
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<item>
	<title>PolyCast #62: Resemble That Remark</title>
	<description>In &apos;Forum Talk&apos; (03m34s), all about the Lonely Hearts Club, on airlift, and a thought on Unique Units. Then in the &apos;Senate&apos; (29m10), the best Unique Building in Civilization IV, including Beyond the Sword, and redux: favourite map type last discussed during Episode 07 in January 2007.</description>
	<itunes:author>Apolyton CS (http://apolyton.net)</itunes:author>
	<itunes:duration>00:44:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sun, 15 Feb 2009 23:44:29 -0500</pubDate>
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<item>
	<title>RevCast #01: Quite Q-Less</title>
	<description>For the first topic (01m42s), what is RevCast and who are the regular co-hosts (Cartimandua, joebreeves, Alexander I). The second topic (05m31s) looks at a contest to complete all Civilization: Revolution victories... on the same turn. Shifting into the third topic (10m01s), the differences and similarities between the different console platforms CivRev is available on. The in the fourth topic (15m44s), to those who have not played CivRev, player reviews from the co-hosts themselves. </description>
	<itunes:author>Apolyton CS (http://apolyton.net)</itunes:author>
	<itunes:duration>00:19:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Wed, 11 Feb 2009 13:17:52 -0500</pubDate>
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<item>
	<title>ModCast #26: 19 Liters of Beer</title>
	<description>In the &apos;Code Corner&apos; (05m44s), going over the AIColosseum by falconne. Then in the &apos;Artist Sketchpad&apos; (12m00s), all about the B-52 by snafusmith and the Locust Battlemech by the_Coyote. Finally in the &apos;Modder&apos;s Spotlight&apos; (18m43s), chatting about Rhye&apos;s and Fall of Civilization and its boardgame Mod with Rhye, their creator.</description>
	<itunes:author>Apolyton CS (http://apolyton.net)</itunes:author>
	<itunes:duration>00:46:04</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sun, 08 Feb 2009 16:09:11 -0500</pubDate>
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<item>
	<title>PolyCast #61: Somewhere Along the Line</title>
	<description>In the &apos;Research Lab&apos; (02m47s), it&apos;s a matter of time: a proposal to radically alter a fundamental basis of Civilization gameplay. Then in the &apos;Senate&apos; (21m04s), redux: favourite Civilization IV Leader Traits, last discussed during Episode 20 in July 2007, and now includes worst trait considerations; then, how to deal with siege and is Cavalry overpowered in Beyond the Sword.</description>
	<itunes:author>Apolyton CS (http://apolyton.net)</itunes:author>
	<itunes:duration>00:44:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sun, 01 Feb 2009 23:53:52 -0500</pubDate>
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<item>
	<title>ModCast #25: Stuffed Stockings</title>
	<description>In the &apos;Artist Sketchpad (07m21s), examining the Industrial Mexicans by bernie14, Silvio Berlusconi LH by Krueger_Pritz, various leaderheads by the_Capo, and Jingu by Ekmek. Then in the &apos;Modder&apos;s Spotlight (25m36s), on the conclusion of the &apos;Fall from Heaven 2&apos; MOD with creator, Derek &apos;Kael&apos; Paxton.</description>
	<itunes:author>Apolyton CS (http://apolyton.net)</itunes:author>
	<itunes:duration>00:50:21</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Wed, 28 Jan 2009 21:51:20 -0500</pubDate>
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<item>
	<title>PolyCast #60: Get Off My Lawn</title>
	<description>In the &apos;Senate&apos; (03m10s), redux: favourite Civilization IV Civics combinations, last discussed during Episode 14 in April 2007. Then in &apos;Forum Talk&apos; (25m10s), on Succession Games (SGs), are War Elephants too powerful which leads into War Elephants vs. Pikemen, and on the &apos;You&apos;ve grown too powerful for us&apos; message.</description>
	<itunes:author>Apolyton CS (http://apolyton.net)</itunes:author>
	<itunes:duration>00:44:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Tue, 20 Jan 2009 22:47:02 -0500</pubDate>
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