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<title>PolyCast</title>
<itunes:subtitle>entertaining | informing civ</itunes:subtitle>
<description>RevCast is a bi-weekly Civilization series podcast. Co-hosts Daniel Quick (DanQ), Makahlua, Imran Siddiqui and Philip Bellew (TheMeInTeam) bring you up to speed with all things in Civ strategy. News, hot topics in the forums, strategy, proposed concepts, gameplay experiences as well as listener feedback and more. Part of Civilized Communication&apos;s PolyCast network: strategies involved.</description>
<itunes:keywords>Civilization, Civ, Civ4, Civ5, CivRev, Warlords, Beyond the Sword, Sid Meier, GalCiv, Turn-Based Strategy</itunes:keywords>
<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
<itunes:owner>
	<itunes:name>Dan Quick</itunes:name>
	<itunes:email>dquick@superaje.com (Dan Quick)</itunes:email>
</itunes:owner>
<managingEditor>thepolycast@gmail.com (PolyCast Team)</managingEditor>
<webMaster>dquick@superaje.com (Dan Quick)</webMaster>
<link>http://thepolycast.net/</link>
<itunes:image href="http://civcomm.weplayciv.com/polycast/images/polycast_logo2-300.jpg" />
<image>
	<url>http://civcomm.weplayciv.com/polycast/images/polycast_logo2-140.jpg</url>
	<title>PolyCast</title>
	<link>http://thepolycast.net/</link>
	<width>144</width>
	<height>91</height>
	<description>PolyCast</description>
</image>
<itunes:category text="Games &amp; Hobbies"/>
<language>en-us</language>
<copyright>Copyright 2006-9 Civilized Communication</copyright>
<itunes:explicit>no</itunes:explicit>
<pubDate>Tue, 10 Nov 2009 19:56:14 -0500</pubDate><item>
	<title>Vote for PolyCast Daily (Nov 13-30) in 2009 Podcast Awards</title>
	<description>Vote once a day from November 13th-30th for PolyCast in the 'Gaming' category of the 2009 Podcast Awards at podcastawards dot com!</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:00:29</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Thu, 12 Nov 2009 20:50:15 -0500</pubDate>
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	<title>PolyCast #81: Going Out on a Limb</title>
	<description>In the 'Research Lab' (01m32s), means for communicating with barbarians, and going for dominant leader traits. Then in the 'News' (18m07s), on the announcement of the social networking-based Civilization: Network title. Then in 'Forum Talk' (30m03s), ideas for events in Civilization IV, with requisite Beyond the Sword expansion, and a mutiplayer leaderboard for the PC sphere of the series. </description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:44:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Tue, 10 Nov 2009 19:56:14 -0500</pubDate>
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</item><item>
	<title>PolyCast #80: The Letters W, T and F</title>
	<description>In the &apos;Research Lab&apos; (02m12s), a real try at some new leader traits in Civilization IV. Next, in &apos;Forum Talk&apos; (17m12s) the best combination under the Unrestricted Leaders option courtesy the Beyond the Sword expansion, two contrasting opinions on the Space Race, and the unholy trinity of Hammers, Coins and Food. Then under the &apos;Miscellaneous&apos; (40m08s) heading, complexity: when coming upon a CivV, will it be an inevitable outcome.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:44:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Wed, 28 Oct 2009 22:07:37 -0500</pubDate>
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	<title>PolyCast #79: One of the Crazy Ones</title>
	<description>In the &apos;News&apos; (01m39s), Civilization IV: Beyond the Sword port for the Macintosh is here, and CivIV: Colonization is coming. Next in &apos;Forum Talk&apos; (06m02s), unique Buildings remaining upon capture in CivIV, redux: culture flipping last discussed during Episode 13 in April 2007, and one person&apos;s issue with the Keshik. Then in the &apos;Research Lab&apos; (25m26s), units linked to Civics, and guest co-hosts&apos; suggestions for a Civilization V (Silu (32m41s) and Badtz Maru (36m36s)).</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:44:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Mon, 12 Oct 2009 21:25:06 -0500</pubDate>
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</item><item>
	<title>PolyCast #78: Usually Better Than This</title>
	<description>In the &apos;Research Lab&apos; (02m07s), considering a means for better military movement and unit strategy, and guest co-hosts&apos; suggestions for a Civilization V (RRRaskolnikov (05m08s), emeseles (08m47s/17m07s) and dacole (10m57s)). Next in &apos;Forum Talk&apos; (23m17s), someone finding Civilization IV too boring as they are constantly victorious, arguing that there are too many Financial empires in the game and liberating cities as colony as of CivIV: Beyond the Sword. Then in the &apos;Senate&apos; (33m42s), what to do when facing a very small island start. </description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:44:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sun, 04 Oct 2009 19:14:33 -0500</pubDate>
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	<title>PolyCast #77: Had to Refrain</title>
	<description>Under the &apos;Miscellaneous&apos; (02m16s) heading, the intent and execution of the &apos;Game Studies: Personality and Gaming Preferences Questionnaire&apos; for a university graduate program. Then in the &apos;Senate&apos; (12m18s), when do you build a Granary in your capitol in Civilization IV, what to do with your first Great Spy unit (CivIV: Beyond the Sword), choosing State Property or focusing on Corporations, Great People Points: overrated or underrated, and questions about drafting.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:44:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Fri, 18 Sep 2009 22:55:12 -0500</pubDate>
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	<title>PolyCast #76: Just Had to Get Mentioned</title>
	<description>In &apos;Forum Talk&apos; (02m02s), a new, and even more staggering, infinite technology tree bug through the Oracle Wonder and Liberalism first discovery in Civilization IV: Beyond the Sword v3.19; is the Civ series &apos;violent&apos; (07m53s); providing support for a Bomber fleet in CivIV (13m26s), is Rome&apos;s Praetorian Unique Unit overpowered (21m02s) and should a CivV return to the attack and defense ratios pre-CivIV (32m22s).</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:44:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Mon, 31 Aug 2009 22:57:40 -0500</pubDate>
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</item><item>
	<title>PolyCast #75: That&apos;s a Technical Term</title>
	<description>In &apos;Forum Talk&apos; (01m48s), what of the recommendations to never build barracks or walls in Civilization IV, chances for lost infrastructure when capturing a city, and do friendly spies counter espionage missions in the Beyond the Sword expansion. Then in the &apos;Research Lab&apos; (14m23s), with the Privateer as a foundation, expanding on the hidden nationality unit concept. Finally in the &apos;Senate&apos; (21m39s) what to do with Plains tiles in CivIV, using the Barrage or City Raider promotions with Catapults, building Bank and/or Grocer buildings, and how do you bump your relationships with Artificial Intelligence-controlled civilizations from Pleased to Friendly.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:44:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Mon, 17 Aug 2009 22:43:49 -0500</pubDate>
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	<title>PolyCast #74: The Power of Fact Period</title>
	<description>In &apos;Forum Talk&apos; (02m05s), Civilization helping your career, is the Universal Suffrage civic in CivIV overpowered, the argument for the most important technology being flight, should nuclear weapons be more expensive, and all about in-game logs: Chat, Combat, Events and Quests. Then in the &apos;Research Lab&apos; (23m03s), incorporating unit facing into combat, capturing equipment from the enemy, and likely just a first visit to consider a whole new world that would be Civilization V.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:44:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Mon, 03 Aug 2009 22:19:29 -0500</pubDate>
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</item><item>
	<title>PolyCast Promo 11</title>
	<description>This first sampler from the third season gives would-be and current listeners a sense of the content and atmosphere of the show. Select moments are excerpted from the sixtieth through seventy-first episodes and mixed together.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:04:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Wed, 29 Jul 2009 22:24:19 -0500</pubDate>
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</item><item>
	<title>PolyCast #73: More Tangenty Than Usual</title>
	<description>In &apos;Forum Talk&apos; (02m27s), the three missing leader trait combos, with last related discussion from Episode 10 in March 2007, and top not-quite-as-many-as-ten tips to getting started in Civilization IV last discussed during Episode 15 in May 2007. From the first &apos;Vault&apos; (10m23s) batch, bragging about your most experienced CivIV unit (from Episode 49) and should resources be more valuable (from Episode 71). From the &apos;Research Lab&apos; (23m41s), a new idea for Civ combat on a chess-like board, the use of ammunition and introducing animals. In the second &apos;Vault&apos; (33m16s) batch, a third-party list of Top 10 games that teach you something (from Pilot 01) and another&apos;s Top 100 best games to play today (from Episode 65), both of which include CivIV. Then in the &apos;Senate&apos; (39m02s), the potential benefits of playing on a team with another human in multiplayer in CivIV, and what of single-player and the Artificial Intelligence.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:44:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Mon, 20 Jul 2009 19:27:23 -0500</pubDate>
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</item><item>
	<title>PolyCast #72: The Other End of the Stick</title>
	<description>In &apos;Forum Talk&apos; (01m55s), do you roleplay in your Civilization IV games, thoughts on the Janissary Unique Unit, what of Quechuas, and is there a way to exclude particular Civ leaders. Next in the &apos;Senate&apos; (17m26s), having too much money in the bank, surviving a jungle start, all about the &apos;We Fear You Are Becoming Too Advanced&apos; limit, and on the Pyramids: the great debate of cost versus production. From the &apos;Vault&apos; (32m20s), the most vassals on a single turn and the Top 100 Game Creators including Bruce Shelley, Brian Reynolds and Sid Meier. Then in the &apos;Theatre&apos; (39m25s), a recent CivIV: BtS gameplay experience where the Religious Diplomatic Victory was just out of reach again and again.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:44:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Thu, 09 Jul 2009 21:57:55 -0500</pubDate>
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</item><item>
	<title>PolyCast #71: Make Some Noise</title>
	<description>In the News (04m47s), the 3.19 patch for Civilization IV: Beyond the Sword has been released, and two editions of the &apos;Ask Sid&apos; feature in as many months. Then in the Interview (30m50s), on an ongoing series of videos showing CivIV: BtS games being played, and narrated, on Immortal level.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:44:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Tue, 23 Jun 2009 21:31:22 -0500</pubDate>
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</item><item>
	<title>PolyCast #69: Target Practice</title>
	<description>In the &apos;Senate&apos; (02m35s), when and when not to attack directly from a transport in Civilization IV, how do you deal with barbarians, and how bad is settling a city one tile from the coast. Next, in the &apos;Research Lab&apos; (13m34s) a proposal for both a professional army and black market in the Civ series, and aqueduct roads and related potential impact on desert terrain. Then in &apos;Forum Talk&apos; (27m24s), the cause for running the Theocracy and Vassalage civics together, why one player in particular has decided to quit playing CivIV, and looking back at what one anticipated their favourite Beyond the Sword feature to be... and what it is in retrospect. </description>
	<itunes:author>Apolyton CS (http://apolyton.net)</itunes:author>
	<itunes:duration>00:44:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Tue, 26 May 2009 21:34:03 -0500</pubDate>
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</item><item>
	<title>PolyCast #68: Extreme Civ Makeover</title>
	<description>Headlining the &apos;News&apos; (02m03s), on Apolyton Transition 2009 and what that means for the show. Chatting it up in &apos;Forum Talk&apos; (05m43s), what do you think is the weakest part of your Civilization IV game and on revealing classical resources earlier. From the &apos;Vault&apos; (19m24s), why can&apos;t Gunpowder Units take City Raider promotions. Then in the &apos;Research Lab&apos; (25m27s), an argument for more happy and healthy buildings in the Modern Age, and a request for dividing the Open Borders agreement.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:44:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Tue, 12 May 2009 20:41:47 -0500</pubDate>
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</item><item>
	<title>PolyCast #67: That Goes Without Saying</title>
	<description>In &apos;Forum Talk&apos; (01m57), is the Civilization IV Domination Victory broken, dealing with trade ethics and guilt, and if and when to regenerate maps. For an &apos;Interview&apos; (15m55s) focus, speaking with Neal, the man behind the ongoing &apos;King of the World&apos; series. From the &apos;Vault&apos; (27m55s), can siege be irrelevant (from Episode 61) and OnLive: streaming games without hardware (from Episode 66). Then in the &apos;Senate&apos; (38m18s), for the commonplace Stacks of Doom (SoD), one big one versus several (smaller ones).</description>
	<itunes:author>Apolyton CS (http://apolyton.net)</itunes:author>
	<itunes:duration>00:44:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sun, 26 Apr 2009 22:34:57 -0500</pubDate>
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</item><item>
	<title>PolyCast #66: Gotta Love That</title>
	<description>In &apos;News&apos; (04m30), on a place for Dark Ages in the Civilization series. In the &apos;Senate&apos; (10m54s), why ask CivIV&apos;s Artificial Intelligence to change civics, and a focus on capitulation for vassalization. Under &apos;Miscellaneous&apos; (23m25), using the content of a best advice ever received thread to fulfill a listener request. Then in &apos;Forum Talk&apos; (26m22s), what is the point of CivIV multiplayer, the best way to setup such matches, a league&apos;s amphibious Out of Sync patch and a research study about Civ players. </description>
	<itunes:author>Apolyton CS (http://apolyton.net)</itunes:author>
	<itunes:duration>00:44:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sun, 12 Apr 2009 22:55:48 -0500</pubDate>
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</item><item>
	<title>PolyCast #65: Slippery Slope</title>
	<description>In &apos;News (1 of 3)&apos; (01m10s), extended discussion on immediate and greater implications of designing for free as argued by Civilization IV designer Soren Johnson. Further in &apos;News (2 of 3)&apos; (23m11s), a &apos;March Mayhem&apos; for game developers where CivIV&apos;s developer took on Halo&apos;s. Finally in the &apos;News (3 of 3)&apos; (32m53s), the for sale sign is up on Rise of Nations developer Big Huge Games.</description>
	<itunes:author>Apolyton CS (http://apolyton.net)</itunes:author>
	<itunes:duration>00:44:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sun, 29 Mar 2009 20:49:54 -0500</pubDate>
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	<guid>http://civcomm.weplayciv.com/polycast/polycast/season3/episode65.mp3</guid>
</item><item>
	<title>PolyCast #64: Add Some Levity to It</title>
	<description>In &apos;Forum Talk&apos; (04m39s), some forgotten-but-important technologies in Civilization IV, do you think Longbowmen come too early, and should vassal states exist after the Emancipation Civic. Next in the &apos;Senate&apos; (22m21s), to really gimp the Artificial Intelligence, give them Stone. Then in the &apos;Research Lab&apos; (26m07s), uniques, the new frontier, and the call for unlockable achievements. Finally in the &apos;Theatre&apos; (35m56s), Dan shares the progress of a recent game of his which was initiated after a prompt to, in fact, not do something. </description>
	<itunes:author>Apolyton CS (http://apolyton.net)</itunes:author>
	<itunes:duration>00:44:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sun, 15 Mar 2009 17:34:03 -0400</pubDate>
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</item><item>
	<title>PolyCast #63: That Makes One of Us</title>
	<description>In the &apos;Research Lab&apos; (03m07s), on the merits of Wind and the Age of Sail reflected in Civilization, whether a Rifled Cannon would be a good choice to put in the game, and a push for more realistic aerial warfare. &apos;Forum Talk&apos; (18m07s) delves into what to do about those blue circles in CivIV, and commonly used acronyms in the Civ community. Then in the &apos;Senate&apos; (24m02s), are Explorers of any use in CivIV. Finally in &apos;Mailbag&apos; (29m02s), return to Civilization: we respond to a follow-up from Sal &apos;Thorburne&apos; Serio about simulating realism in the series. </description>
	<itunes:author>Apolyton CS (http://apolyton.net)</itunes:author>
	<itunes:duration>00:44:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sun, 01 Mar 2009 19:23:51 -0500</pubDate>
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	<guid>http://civcomm.weplayciv.com/polycast/polycast/season3/episode63.mp3</guid>
</item><item>
	<title>PolyCast #62: Resemble That Remark</title>
	<description>In &apos;Forum Talk&apos; (03m34s), all about the Lonely Hearts Club, on airlift, and a thought on Unique Units. Then in the &apos;Senate&apos; (29m10), the best Unique Building in Civilization IV, including Beyond the Sword, and redux: favourite map type last discussed during Episode 07 in January 2007.</description>
	<itunes:author>Apolyton CS (http://apolyton.net)</itunes:author>
	<itunes:duration>00:44:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sun, 15 Feb 2009 23:44:29 -0500</pubDate>
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	<guid>http://civcomm.weplayciv.com/polycast/polycast/season3/episode62.mp3</guid>
</item><item>
	<title>PolyCast #61: Somewhere Along the Line</title>
	<description>In the &apos;Research Lab&apos; (02m47s), it&apos;s a matter of time: a proposal to radically alter a fundamental basis of Civilization gameplay. Then in the &apos;Senate&apos; (21m04s), redux: favourite Civilization IV Leader Traits, last discussed during Episode 20 in July 2007, and now includes worst trait considerations; then, how to deal with siege and is Cavalry overpowered in Beyond the Sword.</description>
	<itunes:author>Apolyton CS (http://apolyton.net)</itunes:author>
	<itunes:duration>00:44:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sun, 01 Feb 2009 23:53:52 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/polycast/season3/episode61.mp3" length="20967424" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/polycast/season3/episode61.mp3</guid>
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	<title>PolyCast #60: Get Off My Lawn</title>
	<description>In the &apos;Senate&apos; (03m10s), redux: favourite Civilization IV Civics combinations, last discussed during Episode 14 in April 2007. Then in &apos;Forum Talk&apos; (25m10s), on Succession Games (SGs), are War Elephants too powerful which leads into War Elephants vs. Pikemen, and on the &apos;You&apos;ve grown too powerful for us&apos; message.</description>
	<itunes:author>Apolyton CS (http://apolyton.net)</itunes:author>
	<itunes:duration>00:44:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Tue, 20 Jan 2009 22:47:02 -0500</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/polycast/season3/episode60.mp3" length="21601261" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/polycast/season3/episode60.mp3</guid>
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