
<rss version="2.0" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"  xmlns:media="http://search.yahoo.com/mrss/"><channel>
<title>RevCast</title>
<itunes:subtitle>revolters wanted Civilization podcast</itunes:subtitle>
<description>RevCast is a monthly Civilization series podcast. Co-hosts Joe Reeves (joebreeves), Grayson Middlebrook (Grayson) and Matt Morgan (elthrasher) and company bring you up to speed with all things Civilization: Revolution. News, hot topics in the forums, strategy, as well as listener feedback and more. Part of Civilized Communication&apos;s PolyCast network: revolters wanted.</description>
<itunes:keywords>Civilization, Revolution, Sid Meier, Turn-Based Strategy</itunes:keywords>
<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
<itunes:owner>
	<itunes:name>Dan Quick</itunes:name>
	<itunes:email>dquick@superaje.com (Dan Quick)</itunes:email>
</itunes:owner>
<managingEditor>polycast@gmail.com (PolyCast Team)</managingEditor>
<webMaster>dquick@superaje.com (Dan Quick)</webMaster>
<link>http://thepolycast.net/revcast</link>
<itunes:image href="http://civcomm.weplayciv.com/polycast/images/revcast_logo2-300.jpg" />
<image>
	<url>http://civcomm.weplayciv.com/polycast/images/revcast_logo2-140.jpg</url>
	<title>RevCast</title>
	<link>http://thepolycast.net/revcast</link>
	<width>144</width>
	<height>92</height>
	<description>RevCast</description>
</image>
<itunes:category text="Games &amp; Hobbies"/>
<language>en-us</language>
<copyright>Copyright 2006-9 Civilized Communication</copyright>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sun, 15 Nov 2009 21:44:29 -0400</pubDate>

<item>
	<title>RevCast #14: Going About Your Business (Part 2)</title>
	<description>The first topic (02m48s) is on controlling the Aztecs in the Medieval Era, with a drive to continue on towards a Domination Victory. The second topic (04m27s) turns to the failing of the Aztec bonus at the onset of the Industrial Era. In the third topic (05m43s), on the endgame for the Aztecs being victory by Domination... and the sooner the better. In the fourth topic (08m07s), concluding the first 'Better Know a Civ' feature, defending against the Aztecs in both singleplayer and multiplayer. Then in the fifth topic (11m51s), the first 'Achievement of the Month': building a 200 production city.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:14:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sun, 15 Nov 2009 21:44:29 -0400</pubDate>
	<enclosure url='http://civcomm.weplayciv.com/polycast/revcast/season1/episode14.mp3' length='7200140' type='audio/mpeg' />
	<guid>http://civcomm.weplayciv.com/polycast/revcast/season1/episode14.mp3</guid>
</item>
<item>
	<title>RevCast #13: Do You Hear That? (Part 1)</title>
	<description>The first topic (02m48s) begins the first 'Better Know a Civ' feature, focusing on the Aztecs: starting out. In the second topic (06m23s), differences between playing Civilization: Revolution's Artificial Intelligence and human players in the game, coupled with early expansion towards a first contact, all within the context as playing the Aztecs. The in the third topic (09m04s), second contact: as leader of the Aztecs, how to handle the next civilization encountered.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:14:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 31 Oct 2009 18:20:56 -0400</pubDate>
	<enclosure url='http://civcomm.weplayciv.com/polycast/revcast/season1/episode13.mp3' length='7196088' type='audio/mpeg' />
	<guid>http://civcomm.weplayciv.com/polycast/revcast/season1/episode13.mp3</guid>
</item>
<item>
	<title>RevCast #12: Geekiness in the Way of Nerdiness (Part 2)</title>
	<description>The first topic (01m41s) explores using iPhone's gesture support in-game, and comparing the iPhone and iPod touch versions of this mobile iteration of Civilization: Revolution. The second topic (03m54s) isolates and addresses the varied experience of the game's stability to date. The third topic (09m04s) goes over the lack of multiplayer capability: reason for, and possibility of its realization in the future. The fourth topic (10m02s) is on two expected and upcoming features: Twitter integration and Achievements. Then the fifth topic (12m10s) provides a brief on how Barry went from full-time musician to now an Executive Producer in the gaming industry.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:14:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Wed, 14 Oct 2009 22:24:31 -0400</pubDate>
	<enclosure url='http://civcomm.weplayciv.com/polycast/revcast/season1/episode12.mp3' length='7199513' type='audio/mpeg' />
	<guid>http://civcomm.weplayciv.com/polycast/revcast/season1/episode12.mp3</guid>
</item>
<item>
	<title>RevCast #11: Geekiness in the Way of Nerdiness (Part 1)</title>
	<description>Leading off in the first topic (02m19s), why an iPhone/iPod Touch port of Civilization: Revolution, and why now. In the second topic (04m15s), on the lack of public lead-up to the release of this iteration of the game. Next in the third topic (06m32s), comparing this mobile version of CivRev with that of its other mobile version, that found on the Nintendo DS. Then in the fourth topic (09m01s), the designing of the interface and menus, and responding to those expressing frustration with the end results. Then in the fifth topic (10m42s), being one of the higher prices games on Apple's store, and how this came to be.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:14:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Wed, 30 Sep 2009 22:37:14 -0400</pubDate>
	<enclosure url='http://civcomm.weplayciv.com/polycast/revcast/season1/episode11.mp3' length='7199304' type='audio/mpeg' />
	<guid>http://civcomm.weplayciv.com/polycast/revcast/season1/episode11.mp3</guid>
</item>
<item>
	<title>RevCast #10: Rules of Thumb (Part 2)</title>
	<description>The first topic (01m45s) considers multiplayer style and the same civilization more than once in a given game. The second topic (03m42s) goes over general strategies for your first 10 turns: the 'functional' and 'foundational' 5; not founding on the first turn to move your initial Settler; offensive versus defensive positioning; scouting for your nearest neighbours,and early aggression and progression observations. Then in the third topic (10m18s), the invaluable benefits of multiplayer experience; win/loss ratios; single player environment for experimentation, and competitive play between the two guests.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:14:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Wed, 09 Sep 2009 20:25:03 -0400</pubDate>
	<enclosure url='http://civcomm.weplayciv.com/polycast/revcast/season1/episode10.mp3' length='7199096' type='audio/mpeg' />
	<guid>http://civcomm.weplayciv.com/polycast/revcast/season1/episode10.mp3</guid>
</item>
<item>
	<title>RevCast #09: For the Accolades (Part 1)</title>
	<description>The first topic (01m04s) provides baseline differences between the singleplayer and multiplayer Civilization: Revolution experience. The second topic (07m43s) goes over a technical misbehaviour and how the game's Artificial Intelligence fares in online play. The third topic (09m56s) considers the timer factor and where some real-time tactics factor into otherwise turn-based strategy. Then in the forth topic (13m04s), co-host gamer tags and general outlook on CivRev as compared to other console titles.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:14:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Thu, 27 Aug 2009 20:31:17 -0400</pubDate>
	<enclosure url='http://civcomm.weplayciv.com/polycast/revcast/season1/episode09.mp3' length='7198597' type='audio/mpeg' />
	<guid>http://civcomm.weplayciv.com/polycast/revcast/season1/episode09.mp3</guid>
</item>
<item>
	<title>RevCast #08: Branching Out (Part 2)</title>
	<description>The first topic (01m04s) is in response to another part of one listener's suggestions for show topics, technology tree paths: foundations, goals and the ancillaries that follow. Following from that, the second topic (12m02s) is on timing Relic discoveries: location, location, and at times pacing.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:14:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Wed, 12 Aug 2009 19:25:51 -0400</pubDate>
	<enclosure url='http://civcomm.weplayciv.com/polycast/revcast/season1/episode08.mp3' length='7198597' type='audio/mpeg' />
	<guid>http://civcomm.weplayciv.com/polycast/revcast/season1/episode08.mp3</guid>
</item>
<item>
	<title>RevCast #07: Making Mincemeat (Part 1)</title>
	<description>The first topic (01m20s) is in response to part of one listener's suggestions for show topics, horserushing: defending against the popular strategy. On the flip side, the second topic (08m52s) considers what civilizations are the most desirable to carry out horserushing attacks. Then third topic (12m57s) is an extension of a part from earlier on: advantages to being able to select your defender when attacking.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:14:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Fri, 31 Jul 2009 22:38:40 -0400</pubDate>
	<enclosure url='http://civcomm.weplayciv.com/polycast/revcast/season1/episode07.mp3' length='7198051' type='audio/mpeg' />
	<guid>http://civcomm.weplayciv.com/polycast/revcast/season1/episode07.mp3</guid>
</item>
<item>
	<title>RevCast #06: Your Light Snack</title>
	<description>The first topic (01m14s) compares Civilization: Revolution with Civilization IV, bringing the former onto another console and possible historical connections. The second topic (09m16s) goes up and down CivRev's difficulty levels in both practice and perception. Then the third topic (11m24s) discusses holding and losing Great People through various means with assorted benefits and consequences.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:14:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Fri, 26 Jun 2009 22:24:17 -0400</pubDate>
	<enclosure url='http://civcomm.weplayciv.com/polycast/revcast/season1/episode06.mp3' length='7198051' type='audio/mpeg' />
	<guid>http://civcomm.weplayciv.com/polycast/revcast/season1/episode06.mp3</guid>
</item>
<item>
	<title>RevCast #05: Much More of a Warmonger (Part 2)</title>
	<description>The first topic (01m09s) brings information and reflection on Civilization: Revolution's promotion levels for units. The second topic (04m01s) considers the army forming ability and its advantages over non-army combatants. The third topic (06m39s) covers the milita unit concept with comparison to earlier series counterpart on the PC. Then in the fourth topic (09m26s), combat strategies and approaches to defeat CivRev's console-controlled civilizations.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>

	<itunes:duration>00:14:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Wed, 20 May 2009 16:35:09 -0400</pubDate>
	<enclosure url='http://civcomm.weplayciv.com/polycast/revcast/season1/episode05.mp3' length='7196170' type='audio/mpeg' />
	<guid>http://civcomm.weplayciv.com/polycast/revcast/season1/episode05.mp3</guid>
</item>
<item>
	<title>RevCast #04: Bring It (Part 1)</title>
	<description>The first topic (01m19s) examines general and civ-specific units throughout the game's eras: strengths, weaknesses and strategies. The second topic (10m43s) answers a listener's letter who wrote in response to the second episode.</description>
	<itunes:author>Apolyton CS (http://apolyton.net)</itunes:author>

	<itunes:duration>00:14:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Wed, 22 Apr 2009 22:16:05 -0400</pubDate>
	<enclosure url='http://civcomm.weplayciv.com/polycast/revcast/season1/episode04.mp3' length='7197424' type='audio/mpeg' />
	<guid>http://civcomm.weplayciv.com/polycast/revcast/season1/episode04.mp3</guid>
</item>
<item>
	<title>RevCast #03: Where It Goes, It Goes</title>
	<description>The first topic (01m41s) reveals after much promise, persistence and speculation, a 36-page manual for DS players is now available. Then, the second topic (03m55s) on the four Victory conditions in general: Cultural, Domination, Economic and Technology (Science). The third topic (09m39s) focuses on how to win a Science Victory amongst others. In denouement, the fourth topic (12m20s) considers the push for custom victory conditions, and how some have been realized already in a sense.</description>
	<itunes:author>Apolyton CS (http://apolyton.net)</itunes:author>

	<itunes:duration>00:14:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Wed, 25 Mar 2009 21:36:42 -0400</pubDate>
	<enclosure url='http://civcomm.weplayciv.com/polycast/revcast/season1/episode03.mp3' length='7198469' type='audio/mpeg' />
	<guid>http://civcomm.weplayciv.com/polycast/revcast/season1/episode03.mp3</guid>
</item>
<item>
	<title>RevCast #02: Attack of the Civs</title>
	<description>The first topic (01m38s) considers is there a best civilization in Civilization: Revolution? There appears to be a co-host consensus. Then, considering the following civs specifically: the Chinese, Americans, Russian and Egyptians. Afterwards, the second topic (08m12s) addresses what civilizations should be added into the CivRev universe, which leads into calls for additional leaders and why what leaders already in-game were likely chosen.</description>
	<itunes:author>Apolyton CS (http://apolyton.net)</itunes:author>

	<itunes:duration>00:14:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Wed, 25 Feb 2009 21:53:57 -0500</pubDate>
	<enclosure url='http://civcomm.weplayciv.com/polycast/revcast/season1/episode02.mp3' length='7194008' type='audio/mpeg' />
	<guid>http://civcomm.weplayciv.com/polycast/revcast/season1/episode02.mp3</guid>
</item>
<item>
	<title>RevCast #01: Quite Q-Less</title>
	<description>For the first topic (01m42s), what is RevCast and who are the regular co-hosts (Cartimandua, joebreeves, Alexander I). The second topic (05m31s) looks at a contest to complete all Civilization: Revolution victories... on the same turn. Shifting into the third topic (10m01s), the differences and similarities between the different console platforms CivRev is available on. The in the fourth topic (15m44s), to those who have not played CivRev, player reviews from the co-hosts themselves.</description>
	<itunes:author>Apolyton CS (http://apolyton.net)</itunes:author>

	<itunes:duration>00:19:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Wed, 11 Feb 2009 13:17:54 -0500</pubDate>
	<enclosure url='http://civcomm.weplayciv.com/polycast/revcast/season1/episode01.mp3' length='9601107' type='audio/mpeg' />
	<guid>http://civcomm.weplayciv.com/polycast/revcast/season1/episode01.mp3</guid>
</item>

</channel>
</rss>
