
<rss version="2.0" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"  xmlns:media="http://search.yahoo.com/mrss/"><channel>
<title>RevCast</title>
<itunes:subtitle>revolters wanted Civilization podcast</itunes:subtitle>
<description>RevCast is a monthly Civilization series podcast. Co-hosts Joe Reeves (joebreeves), Grayson Middlebrook (Grayson) and Matt Morgan (elthrasher) and company bring you up to speed with all things Civilization: Revolution. News, hot topics in the forums, strategy, as well as listener feedback and more. Part of Civilized Communication&apos;s PolyCast network: revolters wanted.</description>
<itunes:keywords>Civilization, Revolution, Sid Meier, Turn-Based Strategy</itunes:keywords>
<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
<itunes:owner>
	<itunes:name>Dan Quick</itunes:name>
	<itunes:email>dquick@superaje.com (Dan Quick)</itunes:email>
</itunes:owner>
<managingEditor>polycast@gmail.com (PolyCast Team)</managingEditor>
<webMaster>dquick@superaje.com (Dan Quick)</webMaster>
<link>http://thepolycast.net/revcast</link>
<itunes:image href="http://civcomm.weplayciv.com/polycast/images/revcast_logo2-300.jpg" />
<image>
	<url>http://civcomm.weplayciv.com/polycast/images/revcast_logo2-140.jpg</url>
	<title>RevCast</title>
	<link>http://thepolycast.net/revcast</link>
	<width>144</width>
	<height>92</height>
	<description>RevCast</description>
</image>
<itunes:category text="Games &amp; Hobbies"/>
<language>en-us</language>
<copyright>Copyright 2006-9 Civilized Communication</copyright>
<itunes:explicit>no</itunes:explicit>
<pubDate>Sun, 28 Feb 2010 23:44:09 -0400</pubDate><item>
	<title>RevCast #17: Not Too Early, Not Too Late</title>
	<description>The first topic (00m58s) goes towards the potentially elusive 'Here's Looking At You, Kid' achievement for Civilization: Revolution on the Xbox 360 (from Episode 17). The second topic (06m22s) looks at ounces of prevention, as well as pounds of cure, for several common unintentional game freezes (from Episode 17). Then the third topic (13m49s) considers which of the three CivRev console platform releases is generally preferred (from Episode 01). The fourth topic (19m01s) provides an analysis of the 'Attack of the Huns' scenario (from Episode 09). Finally in the fifth topic (25m18s), transitioning from the CivRev singleplayer to the multiplayer sphere (from Episode 17).</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:29:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sun, 28 Feb 2010 23:44:09 -0400</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/revcast/season2/episode18.mp3" length="14398233" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/revcast/season2/episode18.mp3</guid>
</item><item>
	<title>RevCast #17: Not Too Early, Not Too Late</title>
	<description>The first topic (01m52s) serves as an overview of playing as the English nation in Civilization: Revolution. The second topic (03m44s) goes into Ancient Era play for this civ in detail including its bonuses, online prevelance and what its circumstance does and does not lend itself too. In the third topic (14m44s), on why waiting for eras subsequent, as England, is desirable. In the fourth topic (17m39s), England's Modern Era with a focus on why its naval advantage trumps the advent of Tanks. Then in the fifth topic (21m52s), defending against this exponentially powerful player.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:29:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sun, 31 Jan 2010 23:26:27 -0400</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/revcast/season2/episode17.mp3" length="14399696" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/revcast/season2/episode17.mp3</guid>
</item><item>
	<title>RevCast #16: Touche (Part 2)</title>
	<description>The first topic (00m47s) explores technologies with French post-Code of Laws, Wonders post-Colossus, and making the best of the civilization's Industrial and Modern era bonuses in Civilization: Revolution. The second topic (04m48s) is on the post-Ancient era blues for France where failing an early culture push, ultimate failure becomes an increasing possibility though hope remains. The third topic (07m19s) goes into the surprising strength of the French Artificial Intelligence in single-player, while compensating for the civ's shortcomings in multiplayer. Then in the fourth topic (12m10s), the joy of playing France, and acknowledging the possibility that their outlook could improve should an elusive strategy come about.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:14:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sun, 20 Dec 2009 11:38:12 -0400</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/revcast/season1/episode16.mp3" length="7201939" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/revcast/season1/episode16.mp3</guid>
</item><item>
	<title>RevCast #15: Leverage Your Luck (Part 1)</title>
	<description>The first topic (01m11s) responds to an email from listener Jesus Gonzalez on the role, and impact, of luck in Civilization: Revolution. The second topic (07m45s) examines starting out as leader of the French: civ-specific bonuses, a lead in influencing the first Great Person's speciality, Wonder of the World and technological research recommendations, and working to balance its cultural strengths.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:14:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Mon, 30 Nov 2009 20:56:25 -0400</pubDate>
	<enclosure url="http://civcomm.weplayciv.com/polycast/revcast/season1/episode15.mp3" length="7198050" type="audio/mpeg" />
	<guid>http://civcomm.weplayciv.com/polycast/revcast/season1/episode15.mp3</guid>
</item><item>
	<title>RevCast #14: Going About Your Business (Part 2)</title>
	<description>The first topic (02m48s) is on controlling the Aztecs in the Medieval Era, with a drive to continue on towards a Domination Victory. The second topic (04m27s) turns to the failing of the Aztec bonus at the onset of the Industrial Era. In the third topic (05m43s), on the endgame for the Aztecs being victory by Domination... and the sooner the better. In the fourth topic (08m07s), concluding the first 'Better Know a Civ' feature, defending against the Aztecs in both singleplayer and multiplayer. Then in the fifth topic (11m51s), the first 'Achievement of the Month': building a 200 production city.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:14:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sun, 15 Nov 2009 21:44:29 -0400</pubDate>
	<enclosure url='http://civcomm.weplayciv.com/polycast/revcast/season1/episode14.mp3' length='7200140' type='audio/mpeg' />
	<guid>http://civcomm.weplayciv.com/polycast/revcast/season1/episode14.mp3</guid>
</item>
<item>
	<title>RevCast #13: Do You Hear That? (Part 1)</title>
	<description>The first topic (02m48s) begins the first 'Better Know a Civ' feature, focusing on the Aztecs: starting out. In the second topic (06m23s), differences between playing Civilization: Revolution's Artificial Intelligence and human players in the game, coupled with early expansion towards a first contact, all within the context as playing the Aztecs. The in the third topic (09m04s), second contact: as leader of the Aztecs, how to handle the next civilization encountered.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:14:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Sat, 31 Oct 2009 18:20:56 -0400</pubDate>
	<enclosure url='http://civcomm.weplayciv.com/polycast/revcast/season1/episode13.mp3' length='7196088' type='audio/mpeg' />
	<guid>http://civcomm.weplayciv.com/polycast/revcast/season1/episode13.mp3</guid>
</item>
<item>
	<title>RevCast #12: Geekiness in the Way of Nerdiness (Part 2)</title>
	<description>The first topic (01m41s) explores using iPhone's gesture support in-game, and comparing the iPhone and iPod touch versions of this mobile iteration of Civilization: Revolution. The second topic (03m54s) isolates and addresses the varied experience of the game's stability to date. The third topic (09m04s) goes over the lack of multiplayer capability: reason for, and possibility of its realization in the future. The fourth topic (10m02s) is on two expected and upcoming features: Twitter integration and Achievements. Then the fifth topic (12m10s) provides a brief on how Barry went from full-time musician to now an Executive Producer in the gaming industry.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:14:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Wed, 14 Oct 2009 22:24:31 -0400</pubDate>
	<enclosure url='http://civcomm.weplayciv.com/polycast/revcast/season1/episode12.mp3' length='7199513' type='audio/mpeg' />
	<guid>http://civcomm.weplayciv.com/polycast/revcast/season1/episode12.mp3</guid>
</item>
<item>
	<title>RevCast #11: Geekiness in the Way of Nerdiness (Part 1)</title>
	<description>Leading off in the first topic (02m19s), why an iPhone/iPod Touch port of Civilization: Revolution, and why now. In the second topic (04m15s), on the lack of public lead-up to the release of this iteration of the game. Next in the third topic (06m32s), comparing this mobile version of CivRev with that of its other mobile version, that found on the Nintendo DS. Then in the fourth topic (09m01s), the designing of the interface and menus, and responding to those expressing frustration with the end results. Then in the fifth topic (10m42s), being one of the higher prices games on Apple's store, and how this came to be.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:14:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Wed, 30 Sep 2009 22:37:14 -0400</pubDate>
	<enclosure url='http://civcomm.weplayciv.com/polycast/revcast/season1/episode11.mp3' length='7199304' type='audio/mpeg' />
	<guid>http://civcomm.weplayciv.com/polycast/revcast/season1/episode11.mp3</guid>
</item>
<item>
	<title>RevCast #10: Rules of Thumb (Part 2)</title>
	<description>The first topic (01m45s) considers multiplayer style and the same civilization more than once in a given game. The second topic (03m42s) goes over general strategies for your first 10 turns: the 'functional' and 'foundational' 5; not founding on the first turn to move your initial Settler; offensive versus defensive positioning; scouting for your nearest neighbours,and early aggression and progression observations. Then in the third topic (10m18s), the invaluable benefits of multiplayer experience; win/loss ratios; single player environment for experimentation, and competitive play between the two guests.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:14:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Wed, 09 Sep 2009 20:25:03 -0400</pubDate>
	<enclosure url='http://civcomm.weplayciv.com/polycast/revcast/season1/episode10.mp3' length='7199096' type='audio/mpeg' />
	<guid>http://civcomm.weplayciv.com/polycast/revcast/season1/episode10.mp3</guid>
</item>
<item>
	<title>RevCast #09: For the Accolades (Part 1)</title>
	<description>The first topic (01m04s) provides baseline differences between the singleplayer and multiplayer Civilization: Revolution experience. The second topic (07m43s) goes over a technical misbehaviour and how the game's Artificial Intelligence fares in online play. The third topic (09m56s) considers the timer factor and where some real-time tactics factor into otherwise turn-based strategy. Then in the forth topic (13m04s), co-host gamer tags and general outlook on CivRev as compared to other console titles.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:14:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Thu, 27 Aug 2009 20:31:17 -0400</pubDate>
	<enclosure url='http://civcomm.weplayciv.com/polycast/revcast/season1/episode09.mp3' length='7198597' type='audio/mpeg' />
	<guid>http://civcomm.weplayciv.com/polycast/revcast/season1/episode09.mp3</guid>
</item>
<item>
	<title>RevCast #08: Branching Out (Part 2)</title>
	<description>The first topic (01m04s) is in response to another part of one listener's suggestions for show topics, technology tree paths: foundations, goals and the ancillaries that follow. Following from that, the second topic (12m02s) is on timing Relic discoveries: location, location, and at times pacing.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:14:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Wed, 12 Aug 2009 19:25:51 -0400</pubDate>
	<enclosure url='http://civcomm.weplayciv.com/polycast/revcast/season1/episode08.mp3' length='7198597' type='audio/mpeg' />
	<guid>http://civcomm.weplayciv.com/polycast/revcast/season1/episode08.mp3</guid>
</item>
<item>
	<title>RevCast #07: Making Mincemeat (Part 1)</title>
	<description>The first topic (01m20s) is in response to part of one listener's suggestions for show topics, horserushing: defending against the popular strategy. On the flip side, the second topic (08m52s) considers what civilizations are the most desirable to carry out horserushing attacks. Then third topic (12m57s) is an extension of a part from earlier on: advantages to being able to select your defender when attacking.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:14:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Fri, 31 Jul 2009 22:38:40 -0400</pubDate>
	<enclosure url='http://civcomm.weplayciv.com/polycast/revcast/season1/episode07.mp3' length='7198051' type='audio/mpeg' />
	<guid>http://civcomm.weplayciv.com/polycast/revcast/season1/episode07.mp3</guid>
</item>
<item>
	<title>RevCast #06: Your Light Snack</title>
	<description>The first topic (01m14s) compares Civilization: Revolution with Civilization IV, bringing the former onto another console and possible historical connections. The second topic (09m16s) goes up and down CivRev's difficulty levels in both practice and perception. Then the third topic (11m24s) discusses holding and losing Great People through various means with assorted benefits and consequences.</description>
	<itunes:author>Civilized Communication (http://civcomm.net)</itunes:author>
	<itunes:duration>00:14:59</itunes:duration>
	<itunes:explicit>no</itunes:explicit>
	<pubDate>Fri, 26 Jun 2009 22:24:17 -0400</pubDate>
	<enclosure url='http://civcomm.weplayciv.com/polycast/revcast/season1/episode06.mp3' length='7198051' type='audio/mpeg' />
	<guid>http://civcomm.weplayciv.com/polycast/revcast/season1/episode06.mp3</guid>
</item>

</channel>
</rss>
