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SEASON 2 (2008-) | SEASON 1 (2006-2007)  
Focus: "Civilization IV: War of Two Cities" with Floodgate and Oasys
- 01m01s | Introductions
  Introducing our four interviewees: Rick Reymer, Vice President of Product Development (Oasys Mobile); Paul Neurath, Creative Director (Floodgate Entertainment); Scott Kimball, Lead Designer (Floodgate Entertainment); Jason Rice, Producer (Oasys Mobile).
- 06m10s | General
  The impetus for Civilization IV: War of Two Cities, how it differs from previous mobile-Civ titles, its side-scrolling real-time strategy nature, how civilization borders work and conquest for victory.
- 15m06s | Technology
  Advancing through the three different trees present (Military, Industrial, Agricultural), breadth and depth of progression, comparisons to Rise of Nations, prioritizing particular one branch over another (and the place of difficulty stages and settings).
- 21m48s | Setup
  The make-up of WoTC maps and why games are only Human vs. Artificial Intelligence and not Human vs. Human too.
- 25m04s | Civilizations
  The four civilizations that are in WoTC and the organization of their appearance, civilization-specific advantages, working with 2D graphics and how you could end up playing against yourself.
- 30m22s | Units
  Projectile and army mechanics and the number of power bars on-screen, strategizing a particular type of warfare over another and the possible inclusion of water and air-based units in any WotC sequel.
- 39m48s | Availability
  Hardware and subscription requirements to play WoTC, carrier availability and staggered release schedule including those and that outside of the United States.
- 43m47s | Storage
  Saving, pausing and sharing WoTC games.
- 46m20s | Miscellaneous
  Advice for breaking into the gaming industry, past exposure to PolyCast and interviewees' final thoughts.
Discuss This Feature | Stream This Feature | Dial-Up Quality
Runtime: 52m:17s | Filesize: 24.5MB
Release Date: April 08th, 2008
Hosts: DanQ, GarretSidzaka | Interviewees: Rick Reymer, Paul Neurath, Scott Kimbball, Jason Rice



April Fool's 2008: OTCast Episode 01 -- A Bit Chippy
- 02m14s | News [1 of 3]
  Whether or not the splintering of Apolyton's "Off-Topic" forum was a good idea. Should the 'History', 'Technology' and 'Sports' sub-forums be folded back (or a combination thereof)? Then, the ever polarizing issue of the federal 2008 United States Election.
- 15m25s | Time Machine
  Remembering the old days when the "Off-Topic" forum was divided into one for Civilization II and the other Civilization: Call to Power.
- 19m31s | Forum Talk [1 of 3]
  he perpetual "how much does Calgary suck?" theme leads and four specific threads come next. "You've Come a Long Way Baby", "Poly Admin Has POLL...", "Pro golfer charged with animal cruelty" and "I invited a girl for supper...". Mention of "How is the economy?" threads follows.
- 22m05s | Mailbag
  Guessing the name of a movie that a particular co-host put to the Apolyton community (hint #2, #3 and #4).
- 23m25s | News [2 of 3]
  The heated debate over private schools in California and buying titles in Sealand. Striking down blasphemy laws in then raised.
- 29m55s | Forum Talk [2 of 3]
  Amongst other oddities, how and why in the world would this show be claimed in the name of the Governor General of Canada.
- 36m03s | News [3 of 3]
  Many German soliders are too fat with reference to an apparent end of cheap food.
- 39m27s | Forum Talk [3 of 3]
  The creativity of OT thread titles such as "Drunkithreadi I" and in usernames too including how 'notyoueither' came about.


Discuss This Special | Stream This Special | Dial-Up Quality
Runtime: 51m:41s | Filesize: 24.2MB
Release Date: April 01st, 2008
Hosts: Imran Siddiqui, Ming, rah, notyoueither | Cameo: DanQ



Episode 40: They Do Have Bananas
- 06m27s | News
  What Sid says are the three most important moments in gaming and many-a-preview of Civilization: Revolution (1, 2, 3, 4, 5, 6, 7, 8, 9).
- 12m51s | Forum Talk
  Do you change the espionage slider (in Civilization IV: Beyond the Sword), do Permanent Alliances make games too easy and what Civ series unit do you miss the most.
- 25m35s | Senate
  Do you place a Forge in every CivIV city, what to do about "rat traps" and choosing between building Grenadiers and Riflemen.
- 34m31s | Theatre
  Some of the biggest blunders in CivIV, led off by a tale from Civilization III.


Discuss This Episode | Stream This Episode | Dial-Up Quality
Runtime: 44m:59s | Filesize: 21.5MB
Release Date: March 21st, 2008
Hosts: DanQ, Makahula, Methos, condor223



Episode 39: No Sarcasm There at All
- 04m06s | News
  Electronic Arts says that they'll buy Take-Two Interactive, but are told maybe later. Then there's the making of Civilization IV with Lead Designer Soren Johnson.
- 14m10s | Forum Talk
  A greater use for Artillery, particularly defensively, is explored prompted by a listener's suggestion, what to do about the Stealth Destroyer the Civ IV expansion Beyond the Sword introduced, and addressing the obsolescence of Castles in-game.
- 26m35s | Research Lab
  What allure do civilization-specific events hold.
- 30m36s | Senate
  Is it necessary to improve every tile and does razing make Civ games too easy.


Discuss This Episode | Stream This Episode | Dial-Up Quality
Runtime: 44m:59s | Filesize: 21.5MB
Release Date: March 07th, 2008
Hosts: DanQ, Makahula, Cartimandua, Alexander I



Focus: "Civilization: Revolution" with Elizabeth '2K Elizabeth' Tobey
- 01m03s | Introduction
  Who Elizabeth is and her own description of CivRev; comparing and contrasting the other communities she manages; following up on a previous podcast interview, contact with the CivRev development team, and what it's like to work on a title in her favourite gaming series.
- 16m07s | Reception
  The uphill battle CivRev is fighting in the PC Civ community (or not), the link(s) between CivRev and its PC brethren, and is there still room for community building outside of closed networks on the Internet.
- 23m02s | General
  Reviewing single player rivals and AI in multiplayer, the issue of an open play mode, Nintendo DS details including save games, and gazing towards the anticipated CivRev demo.
- 29m51s | Multiplayer
  Going over multiplayer options in general and then how that will work on the DS specifically.
- 32m38s | Modding
  No level editor in CivRev, but what of a WorldBuilder or XML/SDK a la Civilization IV?
- 33m55s | Industry
  Being a woman in an field dominated by men, are online gaming communities too male-dominated, advice to women or anyone wanting to break into the gaming industry for that matter, and on meeting Sid Meier in person for the first time.
- 42m09s | Miscellaneous
  How Elizabeth came to find Apolyton and what took her so long afterwards to register and post on the forums, her own podcast venture, PolyCast listening experience and anything else of interest not yet covered.


Discuss This Feature | Stream This Feature | Dial-Up Quality
Runtime: 52m:27s | Filesize: 25.1MB
Release Date: March 04th, 2008
Hosts: DanQ, Locutus | Interviewee: 2K Elizabeth



Episode 38: This One Time, in Band Camp
- 04m04s | News
  A preview of Civilization: Revolution on the Xbox360 platform.
- 09m34s | Forum Talk
  Going over the unofficial 3.13 patch for Civilization IV: Beyond the Sword at length and why some human players want to be a vassal too.
- 21m56s | Senate
  Being a technology whore, the merits of Harbours in every coastal city and the zany application of a thief economoy.
- 32m36s | Research Lab
  A place for natural wonders that's more a la Civ Rev than CivIV: BtS's random events.
- 38m15s | Theatre
  Reincarnated segment an opportunity for co-hosts to talk about a recent (Civ IV) gameplay experience, Michael and Dan do just that.


Discuss This Episode | Stream This Episode | Dial-Up Quality
Runtime: 44m:59s | Filesize: 21.0MB
Release Date: February 22nd, 2008
Hosts: DanQ, Makahula, Imran Siddiqui, KMadeleine, Michael Lucas-Smith



Episode 37: One Way to Look At It
- 03m57s | News
  A Civilization: Revolution preview for the Nintendo DS and Wii port on indefinite hold, and is Civilization IV: Beyond the Sword a commercial failure with extension on North American PC sales tracking.
- 14m13s | Forum Talk
  Do you want a Civilization V to have governments or civics, desirability for a naval unit (or units) between frigates and destroyers in Civ IV and building Warriors and other outdated units past their obsolescence.
- 29m30s | Vault
  An interlude on the "I'm So Bad at Civ IV that..." list.
- 33m27s | Senate
  What's the appeal of Civ IV's Marathon and Epic game speeds and "divine" intervention through WorldBuilder.


Discuss This Episode | Stream This Episode | Dial-Up Quality
Runtime: 44m:59s | Filesize: 21.5MB
Release Date: February 08th, 2008
Hosts: DanQ, Makahula, Imran Siddiqui, KMadeleine, Michael Lucas-Smith



Episode 36: Too Much Information
- 03m49s | News
  Reflecting on Sid Meier set to receive a Lifetime Achievement Award.
- 08m44s | Forum Talk
  The "slow" Civilization IV and "fast" Alpha Centauri when it comes to combat and how could a Civilization V be better than Civ IV.
- 28m13s | Research Lab
  Nine proposed tenets for Civ IV's religions, using patrolling to beef up the sentry system and a place for tribal villages of the sea.


Discuss This Episode | Stream This Episode | Dial-Up Quality
Runtime: 44m:58s | Filesize: 21.5MB
Release Date: January 25th, 2008
Hosts: DanQ, Makahula, Imran Siddiqui, rah



Episode 35: By Popular Request
- 06m05s | News
  How the Civilization series is "Wreaking Havoc" on our Children's Education, and an American university professor teaching a part of Roman history "The Civilized Way" -- with a CivIV scenario, that is.
- 14m51s | Forum Talk
  We rank our favourite CivIV Favourite Traits and Leaders for builders, warmongers and different approaches to each, and criticize some alternate traits just as their author requested.
- 35m54s | Mailbag
  Responding to the high volume and quality feedback for the Feedback on 2007 Christmas Special.


Discuss This Episode | Stream This Episode | Dial-Up Quality
Runtime: 44m:59s | Filesize: 21.5MB
Release Date: January 11th, 2008
Hosts: DanQ, KMadeleine, Locutus




(Where's Kelly?)
  REGULAR CO-HOSTS


Dan

Maki

Imran

Annalee

ARCHIVE / PROFILE / ABOUT

The shiny second season has begun! Daniel "DanQ" Quick, Makahlua and Imran Siddiqui return with Cartimandua as the fourth regular co-host. Civilization strategy is now the focus in practice as well as design with modding coverage now the domain of its new sibling show ModCast. Most other first-season segments have been carried over though some have been renamed. Episodes continue to be edited by Quick but are now 40-45 minutes apiece.

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