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SEASON 2 (2008-) | SEASON 1 (2006-2007)
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Focus: "Civilization IV: War of Two Cities" with Floodgate and Oasys
- 01m01s | Introductions
Introducing our four interviewees: Rick Reymer, Vice President of Product Development (Oasys Mobile); Paul Neurath, Creative Director (Floodgate Entertainment); Scott Kimball, Lead Designer (Floodgate Entertainment); Jason Rice, Producer (Oasys Mobile).
- 06m10s | General
The impetus for Civilization IV: War of Two Cities, how it differs from previous mobile-Civ titles, its side-scrolling real-time strategy nature, how civilization borders work and conquest for victory.
- 15m06s | Technology
Advancing through the three different trees present (Military, Industrial, Agricultural), breadth and depth of progression, comparisons to Rise of Nations, prioritizing particular one branch over another (and the place of difficulty stages and settings).
- 21m48s | Setup
The make-up of WoTC maps and why games are only Human vs. Artificial Intelligence and not Human vs. Human too.
- 25m04s | Civilizations
The four civilizations that are in WoTC and the organization of their appearance, civilization-specific advantages, working with 2D graphics and how you could end up playing against yourself.
- 30m22s | Units
Projectile and army mechanics and the number of power bars on-screen, strategizing a particular type of warfare over another and the possible inclusion of water and air-based units in any WotC sequel.
- 39m48s | Availability
Hardware and subscription requirements to play WoTC, carrier availability and staggered release schedule including those and that outside of the United States.
- 43m47s | Storage
Saving, pausing and sharing WoTC games.
- 46m20s | Miscellaneous
Advice for breaking into the gaming industry, past exposure to PolyCast and interviewees' final thoughts.
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April Fool's 2008: OTCast Episode 01 -- A Bit Chippy
- 02m14s | News [1 of 3]
Whether or not the splintering of Apolyton's "Off-Topic" forum was a good idea. Should the 'History', 'Technology' and 'Sports' sub-forums be folded back (or a combination thereof)? Then, the ever polarizing issue of the federal 2008 United States Election.
- 15m25s | Time Machine
Remembering the old days when the "Off-Topic" forum was divided into one for Civilization II and the other Civilization: Call to Power.
- 19m31s | Forum Talk [1 of 3]
he perpetual "how much does Calgary suck?" theme leads and four specific threads come next. "You've Come a Long Way Baby", "Poly Admin Has POLL...", "Pro golfer charged with animal cruelty" and "I invited a girl for supper...". Mention of "How is the economy?" threads follows.
- 22m05s | Mailbag
Guessing the name of a movie that a particular co-host put to the Apolyton community (hint #2, #3 and #4).
- 23m25s | News [2 of 3]
The heated debate over private schools in California and buying titles in Sealand. Striking down blasphemy laws in then raised.
- 29m55s | Forum Talk [2 of 3]
Amongst other oddities, how and why in the world would this show be claimed in the name of the Governor General of Canada.
- 36m03s | News [3 of 3]
Many German soliders are too fat with reference to an apparent end of cheap food.
- 39m27s | Forum Talk [3 of 3]
The creativity of OT thread titles such as "Drunkithreadi I" and in usernames too including how 'notyoueither' came about.
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Episode 40: They Do Have Bananas
- 06m27s | News
What Sid says are the three most important moments in gaming and many-a-preview of Civilization: Revolution (1, 2, 3, 4, 5, 6, 7, 8, 9).
- 12m51s | Forum Talk
Do you change the espionage slider (in Civilization IV: Beyond the Sword), do Permanent Alliances make games too easy and what Civ series unit do you miss the most.
- 25m35s | Senate
Do you place a Forge in every CivIV city, what to do about "rat traps" and choosing between building Grenadiers and Riflemen.
- 34m31s | Theatre
Some of the biggest blunders in CivIV, led off by a tale from Civilization III.
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Episode 39: No Sarcasm There at All
- 04m06s | News
Electronic Arts says that they'll buy Take-Two Interactive, but are told maybe later. Then there's the making of Civilization IV with Lead Designer Soren Johnson.
- 14m10s | Forum Talk
A greater use for Artillery, particularly defensively, is explored prompted by a listener's suggestion, what to do about the Stealth Destroyer the Civ IV expansion Beyond the Sword introduced, and addressing the obsolescence of Castles in-game.
- 26m35s | Research Lab
What allure do civilization-specific events hold.
- 30m36s | Senate
Is it necessary to improve every tile and does razing make Civ games too easy.
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Focus: "Civilization: Revolution" with Elizabeth '2K Elizabeth' Tobey
- 01m03s | Introduction
Who Elizabeth is and her own description of CivRev; comparing and contrasting the other communities she manages; following up on a previous podcast interview, contact with the CivRev development team, and what it's like to work on a title in her favourite gaming series.
- 16m07s | Reception
The uphill battle CivRev is fighting in the PC Civ community (or not), the link(s) between CivRev and its PC brethren, and is there still room for community building outside of closed networks on the Internet.
- 23m02s | General
Reviewing single player rivals and AI in multiplayer, the issue of an open play mode, Nintendo DS details including save games, and gazing towards the anticipated CivRev demo.
- 29m51s | Multiplayer
Going over multiplayer options in general and then how that will work on the DS specifically.
- 32m38s | Modding
No level editor in CivRev, but what of a WorldBuilder or XML/SDK a la Civilization IV?
- 33m55s | Industry
Being a woman in an field dominated by men, are online gaming communities too male-dominated, advice to women or anyone wanting to break into the gaming industry for that matter, and on meeting Sid Meier in person for the first time.
- 42m09s | Miscellaneous
How Elizabeth came to find Apolyton and what took her so long afterwards to register and post on the forums, her own podcast venture, PolyCast listening experience and anything else of interest not yet covered.
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Episode 38: This One Time, in Band Camp
- 04m04s | News
A preview of Civilization: Revolution on the Xbox360 platform.
- 09m34s | Forum Talk
Going over the unofficial 3.13 patch for Civilization IV: Beyond the Sword at length and why some human players want to be a vassal too.
- 21m56s | Senate
Being a technology whore, the merits of Harbours in every coastal city and the zany application of a thief economoy.
- 32m36s | Research Lab
A place for natural wonders that's more a la Civ Rev than CivIV: BtS's random events.
- 38m15s | Theatre
Reincarnated segment an opportunity for co-hosts to talk about a recent (Civ IV) gameplay experience, Michael and Dan do just that.
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Episode 37: One Way to Look At It
- 03m57s | News
A Civilization: Revolution preview for the Nintendo DS and Wii port on indefinite hold, and is Civilization IV: Beyond the Sword a commercial failure with extension on North American PC sales tracking.
- 14m13s | Forum Talk
Do you want a Civilization V to have governments or civics, desirability for a naval unit (or units) between frigates and destroyers in Civ IV and building Warriors and other outdated units past their obsolescence.
- 29m30s | Vault
An interlude on the "I'm So Bad at Civ IV that..." list.
- 33m27s | Senate
What's the appeal of Civ IV's Marathon and Epic game speeds and "divine" intervention through WorldBuilder.
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Episode 36: Too Much Information
- 03m49s | News
Reflecting on Sid Meier set to receive a Lifetime Achievement Award.
- 08m44s | Forum Talk
The "slow" Civilization IV and "fast" Alpha Centauri when it comes to combat and how could a Civilization V be better than Civ IV.
- 28m13s | Research Lab
Nine proposed tenets for Civ IV's religions, using patrolling to beef up the sentry system and a place for tribal villages of the sea.
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Episode 35: By Popular Request
- 06m05s | News
How the Civilization series is "Wreaking Havoc" on our Children's Education, and an American university professor teaching a part of Roman history "The Civilized Way" -- with a CivIV scenario, that is.
- 14m51s | Forum Talk
We rank our favourite CivIV Favourite Traits and Leaders for builders, warmongers and different approaches to each, and criticize some alternate traits just as their author requested.
- 35m54s | Mailbag
Responding to the high volume and quality feedback for the Feedback on 2007 Christmas Special.
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ARCHIVE / PROFILE / ABOUT
The shiny second season has begun! Daniel "DanQ" Quick, Makahlua and Imran Siddiqui return with Cartimandua as the fourth regular co-host. Civilization strategy is now the focus in practice as well as design with modding coverage now the domain of its new sibling show ModCast. Most other first-season segments have been carried over though some have been renamed. Episodes continue to be edited by Quick but are now 40-45 minutes apiece.
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